The way of the prosthesis
The way of the prosthesis
The way of the prosthesis
The way of the prosthesis
The way of the prosthesis
This is an interactive communication system with the intention of conveying knowledge about the subject of prosthetics in an easily understandable way, by means of a story. The viewer is personally involved and can move through nine different areas.
Semester
Second
Course
Interactive communication systems
Project Partners
Linear narrative strand
Our idea was to convey the content via a linear narrative strand. The focus is on one person which shows the way to the prosthesis, including the production and the first fitting. Also the additional Information and a projection should be integrated in this strand. The aspect of the history is an optional information for those who are deeper interested in.
Animation concept
Our inspiration for the operating principle of our interactive communication system came from a one pager website where you started an animation by scrolling. However, the operating principle changed from scrolling to typing due to the implementation possibilities.
The protagonist
As already mentioned, we decided to explain the way to the prosthesis by means of an avatar. This makes the story more personal and the viewer more gripped by the subject. That's the reason why the Avatar got a name: Theo.
In order to make the story more authentic, the avatar was given appropriate clothing for each situation. We used a graphic from freepik.com and modified it according to our requirements.
Invitation
It starts with Theo introducing himself to the viewer. He is waving and invites to accompany him on his journey how he got a prosthesis.
Hospital
In the first location the protaginist lies in a hospital bed. Here he tells what happened to him but also what the main reasons for an amputation are.
Amputationheights
Here Theo tells at which height his arm had to be amputated, and the user also gets an overview of the different amputation heights of an arm.
Rehab
After the operation you accompany him during his rehabilitation. Here he has to do exercises to strengthen the muscles and ligaments of his arm. Furthermore, the end of the arm is prepared for a prosthesis.
Myotest
In the myotest, it is found out whether the amputee can wear a myoelectric prosthesis and control it with his muscles. In Theos case it works luckily, and the prosthesis can be made.
Production
During the fabrication process, the viewer is given a rough insight into the individual steps in the fabrication of a prosthesis.
Fitting
During the first fitting we wanted to break the concept of linear storytelling a bit. It was to be implemented as a small game in which the viewer himself could put on the necessary parts in the correct order. The amputee gives tips through speech bubbles if you are wrong.
Intermediate screens
In order to signal a change of location or theme to the viewer, we created suitable intermediate screens. On these you can see the new scene as well as its title.
Clickthrough
Projection
Our goal was to emotionally involve the viewer and offer the possibility to experience for himself how it could be to have a prosthesis. In the projection mode you can choose between two projections. The inner life of the human hand and a prosthesis. The viewer should be able to switch freely between these projections.
Place your hand
In the prototype, the dotted line invites the viewer to place his hand on the corresponding spot. He can then switch between the two projection photos. In the concept we have thought of using sensors to detect how large the viewer's hand is and to adjust the projection size accordingly.
History of the prosthesis
In this section you can navigate through the history of the prosthesis. Our journey through time begins 1000 B.C. and continues to the present. In the content we concentrated on the most important events and innovations in relation to the prosthesis.
Eras
In order to pick up the viewer immediately, in which age he ist at the moment, the figure on the screen got a suitable headgear. The body part, which was replaced by the prosthesis, was highlighted in colour to enable it to be located quickly.
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© 2020 Philipp Henzler Interaction designer